![]() ![]() ![]() Regarding your render settings, you can control the rendering time per frame by using samples (noise threshold) or by time. Lightcache always has problem with open geometry or bottomless surfaces. A simple box with a simple texture will do even if it is not visible. Any type of simulation will be longer to calculate and to render.Įvery time you do water, you need to put a geometry under the water simulating the bottom, otherwise the lighting will be incorrect and this also could increase your rendering time. in this case if it is a boat you should reduce the box containing the closes area to that boat anything else could be a simple water shader. Now some things could be improved, for example, when you do any simulation you should limit the simulation to only the main objects. If there’s anything you want us to clarify, please leave a comment.Well if my math is correct 8 hours for 531 frames of 1440p is not bad actually, I would dare to say it is rather on the fast side. VFX Rendering hopes you enjoy this article. This is all about iRender workflow for 3ds Max and Vray. We also put testing time and change it to credits, you can take that as a reference to decide by yourself. We try to make it simple and short but still have enough information so that you can follow. This is just our workflow for you to have a better understanding.A good thing is that they keep your setup and will not remove them if you change packages or come back next time. Tip: you can install 3ds Max and Vray on 1 x RTX 3090 then change to other servers to render. ![]()
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